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- From: HAWK@blanker.ruhr.de (Peter Elzner)
- Date: Fri, 19 Jan 96 21:47:28 +0100
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- Organization: neXus
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- Subject: Re: RTG and Amiga
- Newsgroups: comp.sys.amiga.graphics
- Path: blanker.ruhr.de!BLANK1
- References: <4dc2lk$1pt6@news.doit.wisc.edu> <4dg8t5$r8@newsbf02.news.aol.com>
-
- tlbelding@aol.com (TLBelding) wrote:
-
- > >The reason that the AGA games you want don't run on graphics cards is
- > that
- > >they don't use the OS in the first place. If they did, it would be a
- > >relatively easy matter to re-direct them to a graphics card, using
- > >CyberGraphX.
- >
- > Is this really true? I mean, if you have a game (or any other program)
- > that uses sprites, custom copper lists, multiple playfields and so forth,
- > and does it all through the OS, can you really run the program on
- > Cybergraphics? I don't see how that could work.
-
- No, you can't have hardware-based sprites or copper lists on a gfx-board
- but with a fast board and a fast processor (030 and above), you won't need
- such tricks. Look at the PCs what they can do without custom chips.
-
- And: Supporting the OS will ensure that you benefit from future
- (faster) versions of the OS without changing your program. That's the main
- goal of RTG.
-
- Peter Elzner [Hawk@blanker.ruhr.de]
- ---------------------< neXus support center >------------------------------
- Windows'95 - you make a grown man cry!
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